But why?
Wouldn’t it be better to spend the same effort writing ffmpeg modules and interfaces in Rust?
keeping external dependencies to a minimum
This is… concerning, too.
Media processing code is difficult. It’s not even a pure coding problem, and often involves human perception, extensive, expensive experimentation and esoteric, buggy hardware APIs . Hence the whole point of ffmpeg is basically integration of external libraries, with immense amounts of labor already put into each.
There are some Rust libraries they could pull in though. I guess it’d be reasonable to focus on newer formats/codecs that have Rust implementations already, and let ffmpeg handle weird legacy formats.
Oh thank god I thought someone wrote about getting ffmpeg pregnant and I was gonna have to give up
I am worried, that a crap ton of rust rewrites are in MIT or APACHE.
Like why not use GPL ? Is there something sinister going on & it’s going to give the Bryan Lunduke types so much effective ammunition.
Or am I just over-reacting ?
On another note are there any video games made in Rustlang ?
Yup. Rust is corporate encroachment in diaguise of memory “safety”
Rust (the language) has good ideas. Rust (the community) is pure cancer concentrate
Unlicensed/missing license👎
Shame they opted for Apache.
Here, a person added GPL as a proposed alternative.
Well that’s encouraging. Here’s hoping they switch.





